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Motion and frames

Lives in: character pack layers

How a layer can animate while someone is on stage. Soft idle sway and 3D models are still early — see below.

Flipbook layers

A layer can be one picture (path) or a short flipbook:

{
  "frames": ["blink1.png", "blink2.png", "blink1.png"],
  "fps": 8,
  "loop": true
}
KeyEffect
framesPictures in order (paths in the character folder)
fpsFrames per second
loopRepeat, or play once

Combine with drive so a mouth flipbook runs only while typing — Talking and focus.

What is not ready yet

IdeaStatus
Soft idle breathe / sway on layered packsEarly — In development
Blender / GLTF characters on stageEarly — In development

Ship with still poses and flipbooks you control. Treat idle and 3D as upcoming, not release blockers.

Story animation presets

Separate from pack flipbooks: story animate commands and shared presets — Animation. Use those for scripted moves; use layer frames for blink / mouth cycles on the character itself.

Usually you need

WantDo
Blink or mouth cycleLayer frames + fps
Mouth only while talkingSame + "drive": "typing"

Next

Back to the room: Backgrounds · Sprites and objects · Music and sound.