Notifications
Lives in: game.json → notifications · theme notification
Short toasts such as “Saved.” The player shows them on save/load success and failures — you rarely fire them from the story.
Copy and timing
"notifications": {
"duration": 2.0,
"labels": {
"saved": { "text": "Saved." },
"loaded": { "text": "Loaded." }
}
}
| Key | Effect |
|---|---|
duration | How long the toast stays (seconds) |
labels.<id>.text | Copy for that event (catalog keys where supported) |
Look
Skin under themes/default.json → notification (colours, padding, and similar). Global text colour fallback: colors.notification_text — Theme and the dialogue box.
Usually you need
| Want | Do |
|---|---|
| Change “Saved.” | notifications.labels.saved.text |
| Longer toast | Raise duration |
| Match your theme | Theme notification block |