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What VN-Mikro handles for you

Every visual novel needs the same hundred small things before a single player enjoys it. Most of them are invisible when they work and painful when they do not. VN-Mikro ships them ready, so your work is the story.

Below: what the player does on its own, and what you can change when you want to.

Reading the text

Handled for youYou can change
Text types out letter by letterSpeed, or other ways to reveal text (soft fade, pop, rise)
Click finishes the line; next click moves on—
Holding the advance key speeds text upThe fast speed
Pauses inside a line, then continueWhere the pauses go
A short voice beep while text types, with slight pitch changes so it never sounds roboticThe sound, pitch range and volume — or turn it off
Bold, italic and coloured words—
Auto-advance after a lineDelay per line, or a default
Readers can change text speed, auto-advance and text size in SettingsWhether those rows appear

Who is speaking

Handled for youYou can change
The name plate shows the speaker’s nameIts look, position, or a custom name like “???”
Text appears in a dialogue panelExtra panels, whisper looks, what quiet panels do — Dialogue panels
The speaker is highlighted; others step backHow strong the effect is
Mouths move while a character talks, eyes can blinkWhich pictures move, and how fast

Characters and scenes

Handled for youYou can change
Characters get a place on stage (left, centre, right) without setupNumber of places, their size and position
Moving a character frees the old spot—
Changing an expression blends smoothlyBlend style
Characters and backgrounds fade in and outFade, slide, timing
The picture scales to any window sizeBase resolution

Choices and input

Handled for youYou can change
Choice menu with numbers and keyboard / mouse controlLook, numbers on or off, order shuffled
Choices that show or grey out depending on earlier decisionsThe conditions
Timed choicesThe timer
Asking the player to type a nameLook and default text

Saving and going back

This is where most homemade visual novels break. VN-Mikro keeps it stable.

Handled for youYou can change
Autosave, and Continue on the title screen—
Save and load in slotsNumber of slots (save_slots); you build the slot menu — polished slot UI still early — Save, Back and story end
Loading brings back the whole scene: background, characters, music, effects, looks—
Back steps through earlier lines, and the scene rewinds tooOn or off, how far back, whether text retypes
History log of everything saidWhere it appears
Settings (volume, fullscreen, language…) are kept separately from savesDefault values on first launch
Old saves that no longer match the story are detected, not silently brokenThe message shown
Save files cannot be casually edited in released builds—
“Saved” and “Loaded” messagesText and duration
Handled for youYou can change
Title, pause and settings screensButtons, layout, pictures — or your own screens
Settings rows for music, sound, voice beep, text speed, auto-advance, text size, fullscreen, languageWhich rows appear and how they look
A small in-game bar (pause button, etc.)Its contents and position
Credits after the last line, then back to titleWhich screen, and whether to return
Music on the title screen that fades in and out, and does not restart when the same track plays againTrack, volume, fade times
Button click and hover soundsSounds and volume
A custom mouse cursor that hides while the player readsPictures, when it hides
All keys can be remappedDefault keys

More than one language

Handled for youYou can change
Language switch in SettingsWhich languages are offered
Text and character looks per languageThe translations

Checking your work

While you write, the author player helps you catch mistakes before players do:

Handled for youYou can change
Reload the story with one key and stay where you are—
Check the whole project: broken jumps, branches that can never happen, missing characters, backgrounds, sprites or screens—
Jump to any scene, with the right flags set on the wayWhich flags to set first
See and edit flags while playing—

Shipping the game

Handled for youYou can change
Builds for Windows, macOS, Linux, web, Android (install file and Play Store)Which platforms you build
Your icon converted to each platform’s formatThe icon picture
Game name on the window, the app file and the build folderThe name and version
Start-up splash on desktop, web and AndroidLogo, background, colours
Author tools and debug keys removed from player builds—
Files your game does not use are left outTurn it off if you need them

What it does not do (yet)

A few things other tools offer are not in VN-Mikro today: skipping already-read text, gamepad controls, and picture thumbnails on save slots.

Multi-scripting (several story packs / scripts in one project) and the Save/Load menu polish (slots work; finished UI still early) — details: In development.

Next

In development · How you work