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Commands

Every stage direction and data command — full fields, types, and defaults. Guide pages teach when to use each; these pages list every key.

Commands live in:

  • Script brackets: [bg street fade 0.5]
  • Moment fields: commands, flow_commands, exit_commands — story/story.json map
  • Some also as sticky / node fields (input, labelplate, …)

Stage

CommandJob
bgBackground picture / clear
stageLocation beat (in development)
cameraPan / zoom (in development)
charShow / move / hide / expression
char_packSwitch art pack
char_layoutSwitch place profile
spriteLayered stage picture
objReusable object instance

Dialogue box and name

CommandJob
panelDialogue box look / append / policy
labelplateSpeaker name plate

Sound and motion

CommandJob
bgmMusic
sfxOne-shot sound
typing_sfxTyping beep override
animateTween / keyframes / frames
stop_animateStop a running animation

Flow and memory

CommandJob
jumpGo to a moment
jump_ifBranch on expression
call / returnSubroutine
set_flagSet memory
timerTimed wait / fire

Menus, look, and chrome

CommandJob
screenOpen / close a screen
screen_shaderFull-screen shader
choice_styleSticky choice pack
inputAsk for typed text
input_styleSticky text-input pack
theme_styleMood theme overlay
cursorSoft pointer profile

Shared fields that appear on many commands (when, transitions, texture specs, binds): Shared shapes.

Detail pages · Everything A–Z · Adding direction