File maps
A file map shows a whole settings file as it would look written out. Overview links jump to sections. Each section has a plain key tree, a Keys list (type, If omitted, values, note), and one Learn more link to the guide.
The tree shows an example write. If omitted is what the player uses when you leave that key out. You only write the keys you want to change.
| File | What it holds | Map |
|---|---|---|
game.json | Name, window, text speed, sound, saving, layout, splash | game.json |
story/story.json | Moments as data (array of nodes) | story/story.json |
screens.json | Screens you name (title, pause, …) plus optional defaults | screens.json |
themes/default.json | Fonts, colours, dialogue box, buttons, controls | themes/default.json |
characters/<id>/<pack>.json | Layered character packs | characters |
cursors.json | Pointer pictures | cursors.json |
keybindings.json | Keys | keybindings.json |
sprites/<id>.obj.json | Reusable objects | objects |
animations/presets.json | Your own animation presets | animations |