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Author tools (F12)

While you are writing, the author player includes a debug overlay. Use it to inspect the running story, jump around, edit flags, validate the project, and open Build.

Player builds you ship do not include this overlay (and they strip the F1–F12 author shortcuts).

Open and close

Press F12 (default; remappable in keybindings.json as the debug toggle action).

Prefs and Build choices are remembered in vn-mikro-debug.cfg next to the player.

Quick keys outside the overlay: How you work (F5 / F6 / F2).

Tabs

Meta

Current node summary, optional raw JSON, and quick controls. The compact status line starts with vn-mikro and the runtime version (separate from your project’s game.json → version).

ControlWhat it does
Prev / NextRollback one history step / leave this node like normal play
Force prevJump to the previous node in the graph, ignoring play history
AdvanceSame as Continue (finish typing or a pause tag)

Nodes

List of story nodes. Sort by story order or id. Jump with:

ModeBehaviour
simulateWalk a path to the target and rebuild flags/visuals along the way. Falls back to force if no path is found
forceReconstruct along a path when possible; otherwise enter the node on a blank slate

You can seed flags before a jump. Jump history backs and forwards through recent targets.

Vars

Live flags: sort by name, type, or recent change. Set, add, remove, or reset values while playing.

Validation

Run project checks and browse warnings/errors with detail text. Useful before a build. Refresh includes broken links, flag-aware reachability (branches that can never run), and missing character / background / screen / sprite refs for the active story pack. Activate a row with a node id to jump there.

When a check fails, the Validation tab label turns red and shows the error count, so you can spot a broken project without opening the tab. F5 re-reads your project files and reruns the checks — fix a missing comma or bracket, press F5, and the error and the red label clear. The Refresh button reruns the same checks without reloading gameplay.

Prefs

OptionEffect
Pause while openFreeze gameplay while the overlay is open
Show FPSFPS readout
Perf logPerformance logging
Sprite TracerDraw outlines on sprites, character slots, choices, and screen sprites. Kind filters (Sprites / Chars / Choices / Screen sprites) sit under this toggle. Outlines stay on; labels appear on hover. Overlapping same-size layers (for example expression sheets) list under the pointer, top layer first. A sprite or object with shader.margin shows the authored rect solid and the padded glow area dashed
Composition LayersExtra composition-layer outlines on the tracer (needs Sprite Tracer on)
Switch ProjectOpen the project picker (F2 by default)
Author RefreshReload story/assets and restore current play state (F5). Also reloads declared native extensions in author mode
UI Refresh OnlyReload themes/screens/panel without rebuilding gameplay (F6)
Width / DockNarrow or normal (default); dock left or right

While the overlay is open, the software cursor is suppressed so the OS pointer stays usable on the tools.

Build

Visible only in the author player. Packaging steps, modes, and what to ship: Build and hand off.

Author vs player

Author playerPlayer build
Open any project folderYes (picker)No — ships with one game
Debug overlay (F12)YesNo
Hot reload (F5 / F6)YesNo
Build tabYesNo

You write and test in the author player. When the story is ready, build from the Build tab and distribute that output.