VN-Mikro
Write a visual novel the way you would write a play. VN-Mikro turns your script, pictures and music into a finished game — with menus, saves, rollback and builds for every platform already done.
This handbook matches runtime 0.1.0.
Two ways in
Making a game? Start at What VN-Mikro is and read the sidebar top to bottom. Each part adds one layer to your game:
| Part | You learn to… |
|---|---|
| Welcome | What the player does for you, JSON and folders, author tools, first project |
| Writing your story | Scenes, speakers, stage directions, choices and pacing |
| Setting up your game | Name, text speed, sound, saves, Back, layout, multi-story packs |
| Directing a scene | Precise direction, live flags, sticky / clear |
| The stage | Planes and slots, backgrounds, props, music |
| Characters | Cast, layered packs, talking mouths, expression fades, places |
| Dialogue panels | Routing, presets, height/scroll, several panels, append, presence, art |
| Look and menus | Theme, name plate, choices/inputs, free choices, title/pause/HUD |
| Polish | Transitions, animation, shaders, cursor, notifications, keys, translations |
| Ship | Identity, platforms, Build, runtime version, native extensions |
Looking for something? Open Reference:
- File maps — see a whole file at once, every key clickable.
- Everything A–Z — one flat list of every command, key and action.
- How these docs work — guide vs map vs detail.
Worked projects live in the examples/ folder next to the player.